![]() Armored Core and Macross are included on the resumés of those who created Daemon X Machina and it shows.Īt first blush, I was getting Neon Genesis Evangelion and Teknoman vibes. Especially considering the talent behind this game. Developed by Marvelous, it’s hardly any wonder that it feels this way. I’ve never played a game that’s as much like an anime as Daemon X Machina. The character designs, artwork, themes, storytelling… all of it. I love Daemon X Machina on the Switch, but this is certainly the definitive edition of an already great game.This is a review in progress and will be updated as we spend more time with Daemon X Machinaĭaemon X Machina is pure anime. At times it can feel a little one-note, given that you’ll rarely care about anything the game does or says outside the battlefield, but it really is what it is. There’s a lot of build diversity on offer, too, between your Arsenal and your pilot (or Outer) who can both be levelled up with a huge variety of buffs and improvements.ĭaemon X Machina looks and sounds incredible on PC, the thumping, OTT soundtrack adding to the already frantic atmosphere and the improved performance ramping the bombast up past 11. I have, however, played the multiplayer on Switch and, while it doesn’t feel all that different from playing alongside AI, it is nice to be able to communicate and coordinate with other players in the tougher encounters. Exploration mode and split screen coop multiplayer round out the modes, but pre-release I couldn’t test them on PC. ![]() Story missions advance in rank, while free play missions simply let you jump into a scenario and earn some extra cash and gear. It’s all voiced though, and the writing may be cheesy but the delivery is, for the most part, pretty good. Many of them can be hired as AI partners in missions, which means you’ll pick a few favourites, but on the whole they will come and go fairly steadily. There are so many characters, most of whom just kind of appear in cutscenes between missions, that’s its almost impossible to keep track of them. It’s a good thing that the combat is so good because the story, while set in an interesting world, is kind of nuts. A selection of weapons, gadgets, and utilities allow you a huge amount of freedom with customisation (and yes, you can customise, decorate and paint your Arsenal, too), and a variety of assault rifles, plasma cannons, missile launchers, laser guns, swords and shields offer you a ton of things to unlock, build and upgrade. The Arsenals fly, too, and as I said in my Switch review, they do a better job by far than Anthem’s Javelins. ![]() It’s all a fairly pretty but ultimately straightforward framework from which to hang the combat, for the combat is but drapery hiding a multitude of minor issues that you simply won’t care about while you’re blasting enemy mechs and tanks into tiny pieces. ![]() They do this by piloting advanced mechas called Arsenals, themselves powered by a substance called “Femto”, a fallout from the calamity. They all work loosely under one flag, and their job is simple: defeat the AIs and protect humanity. Fighting back against Rogue AIs, you’ll team up with a cascade of supporting characters all repping different mercenary outfits with cool names like “Bullet Works” and “Innocent”. ![]() You play as a rookie mech pilot in a world where the destruction of the moon has unleashed a devastating energy source. The faster framerate elevetes the combat and the improved visuals are a massive plus. In 4K and 60fps, this is absolutely goddamn gorgeous. Having spent some considerable time with the PC version, though, I can completely understand their decision. It’s fairly rare for a game to make the jump from Switch exclusive to PC port, and when I first heard about Marvelous Inc’s Daemon X Machina doing just that I admit I wondered why they’d bother, given how good a fit it was on Nintendo’s console. ![]()
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