![]() ![]() A successful Guard Impact will basically break an opponent’s pressure and allow you to start some of your own, but of course, they can try to Guard Impact you back! It’s a total mind-game, because if you’re baited into throwing out a Guard Impact, they’re extremely punishable. Guard Impacts – performed by pressing towards your opponent and block at the same time – have been the central mechanic of the combat since the original SoulCalibur and are what make it so interesting. ![]() ![]() You need to think about where you are at all times and try to take the best course of action. There’s a much greater emphasis on 3D movement in SoulCalibur – spacing is key, but also position, as some moves will hit dodging opponents and Ring Outs are a lot more frequent in SC than any other fighting game and a crucial part of victory. You have three attack buttons – horizontal and vertical attacks and a kick – as well as a button to block. SoulCalibur is, at its core, a simple game. This game is a return to form for the series, and then some. For a series so beloved, SoulCalibur (and Soul Edge) has as many rough games as it does great games, with 3, 4 and 5 all representing a few missteps be it due to mechanical bugs, an over-reliance on guest and user-created characters or just some straight-up baffling design choices. Another one? Another classic fighting game series back with a new installment and SoulCalibur 6 continues the trend of all of them being pretty bloody good. ![]()
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